A symptom-to-action map through version 1.4.3, with the current pricing cues, Quest Board fix, save compatibility, and recovery tools in one place.
Fell & Sell version 1.4.3 is the current patch checked here. Update first if the Quest Board hangs, customers ignore an available counter, furniture prices keep multiplying, the handheld cursor misbehaves, or an old 1.4.0 demo save will not load. Version 1.4.2 also changes the shop-pricing decision: red text now warns that an item is overpriced, and older saves may receive a one-time automatic adjustment for prices that are too high.
What to do first on 1.4.3
| Symptom | Current response |
|---|---|
| Quest Board loads forever or fails | Update to 1.4.3, restart, then open the board once from a normal village state |
| Customers queue badly at peak times | 1.4.3 reworks queueing; reproduce after the update before rebuilding the shop |
| Customer walks upstairs instead of using the ground-floor counter | 1.4.3 fixes active-counter navigation |
| Furniture price increases every time it is picked up and placed | 1.4.3 fixes price stacking; recheck every affected listing after updating |
| Handheld cursor is slow or unresponsive | 1.4.3 fixes handheld cursor behavior |
| Old 1.4.0 demo progress will not load | Preserve the save and update to 1.4.3 before changing files |
| Audio stutters | 1.4.3 contains a named audio-stuttering fix |
| Price appears in red | The item is being flagged as overpriced; lower it until the warning clears |
If a red price appears after 1.4.2, do not copy a universal price from an older guide. The current UI is the game's direct warning that the listing is too high. Version 1.4.2 also reduced checkout to a single interaction and fixed a controller/keyboard conflict, so retest input problems before changing bindings or devices.
Symptom-to-fix map
| Symptom | Confirmed update |
|---|---|
| Demo furniture missing | Version 1.0.1 delivery fix |
| Health, Stamina, or Mana bar jitter above 250 | Version 1.0.1 UI fix |
| Dungeon passage blocks the level | Version 1.0.2 generation fix |
| Character freezes after loading a floor | Version 1.0.2 load fix |
| Weapon disappears when swapping while overloaded | Version 1.0.2 drops the item safely on the ground |
| Whole stack equips instead of one item | Version 1.0.2 stack fix |
| Quest Board appears empty or rewards vanish after loading | August 28 update |
| Furniture or items disappear after returning or building a shop | August 28 update |
| Autosave stutter, some save crashes, or Unnamed save file | August 28 save improvements |
| Controller unavailable | Full support added August 28 |
| House furniture and items cleared after a dungeon or forest trip | Version 1.1.1 targeted fix; report any recurrence |
| Character trapped or clipped out of bounds | Version 1.1.1 Unstuck returns the player to the dungeon entrance |
| Need to abandon a broken dungeon state | Version 1.1.1 adds a temporary Return to Village option |
| Empty, corrupted, legacy, or MainMenu-scene save | Version 1.1.2 recovery, repair, conversion, and compatibility systems |
| Shrine progress does not persist | Version 1.1.2 save/load fix |
| Special dungeon room reloads incorrectly after leaving | Version 1.1.3 special-room save fix |
| Older missing furniture after updating from 1.1.0 or earlier | Version 1.1.3 moves recovered items to the Construction Chest |
| Price is too high but the UI gives no clear warning | Version 1.4.2 adds red overpricing text and a one-time adjustment for overpriced older saves |
| Checkout requires repeated interactions | Version 1.4.2 changes checkout to one interaction |
| Controller and keyboard inputs conflict | Version 1.4.2 input fix |
| Quest Board fails or hangs while loading | Version 1.4.3 loading fix |
| Customer queues or counter pathing break | Version 1.4.3 queue and active-counter navigation fixes |
| Furniture prices multiply after moving furniture | Version 1.4.3 price-stacking fix |
| Handheld cursor misbehaves | Version 1.4.3 cursor fix |
| Older 1.4.0 demo save will not load | Version 1.4.3 legacy-save compatibility fix |
Version 1.0.2 also makes opened doors remain open, lowers the functional FOV floor to 40, repairs volume-slider connections, and fills missing localized text. The later update adds auto-pickup, key rebinding, QuickSlot icons, an SSAO toggle, immediately applying shadows, and disabled motion blur.
Version 1.1.1 also addresses forest loading, perk persistence between dungeon floors, item duplication, missing Iron Oni Mask and Iron Light Armor drops, the Staff of the Dead projectile, the shop-counter sold indicator, and a recipe failure. Its Quest Board and house-wipe language is cautious: the developer could not reproduce the housing wipe and asked players to report it if it happens again.
Version 1.1.2 converts saves incorrectly stored under the MainMenu scene, retrieves the last valid data for empty saves, attempts to replace broken elements in corrupted saves, updates demo and older saves to the new logic, and fixes Shrine progress persistence. Version 1.1.3 then corrects special-room state after leaving a dungeon. Its housing safety net primarily targets upgrades from version 1.1.0 or earlier and places recovered furniture in the Construction Chest.
Safe response to a current failure
Confirm Steam has downloaded version 1.4.3, close and restart the game, then reproduce the symptom once before changing files or rebuilding the shop. A release-day report can describe a problem that the current build already addresses. Check the Construction Chest for recovered furniture and use Unstuck for a trapped character before abandoning a save.
The patch notes use phrases such as “should no longer,” “hopefully,” and “try to repair” for some save and housing problems. Preserve the affected save before taking further action. After updating, check the Construction Chest for older missing furniture, use Unstuck if the character is trapped, and report a repeatable current-build failure through the developer's Steam discussion channel.
Sources & evidenceOpen the references used for this page
- Fell & Sell version 1.0.1
- Fell & Sell version 1.0.2
- Fell & Sell controller and major fixes update
- Fell & Sell version 1.1.1 — save improvements and Unstuck
- Fell & Sell version 1.1.2 — save recovery and repair
- Fell & Sell version 1.1.3 — special-room and housing fixes
- Official Fell & Sell announcements — versions 1.4.2 and 1.4.3
- Fell & Sell on Steam
QUICK ANSWERS
Questions players ask next
Is the blocked dungeon bug fixed in Fell & Sell?
Version 1.0.2 fixed passages that could generate closed, and 1.1.3 fixed how special rooms save and reload. Version 1.1.1 still calls Return to Village a temporary response to occasional generator problems, so those fixes do not prove every dungeon issue is gone.
What should I do if the Fell & Sell Quest Board hangs while loading?
Update to version 1.4.3 and restart the game. That patch names and fixes a Quest Board loading failure; report the exact current-build sequence if it still hangs.
Why is my item price red in Fell & Sell?
Version 1.4.2 added a red overpricing cue. Lower the listed price until the warning clears instead of relying on an old fixed-price table.
Can Fell & Sell load an old 1.4.0 demo save?
Version 1.4.3 fixes loading bugs for progress carried from the older 1.4.0 demo. Preserve the save and update before attempting manual file changes.
Is controller support live now?
Yes. The August 28 major-fixes update adds full controller support and complete key rebinding.
Are save crashes fixed?
Several named save failures now have fixes or recovery paths through version 1.1.3, but the developer does not claim that every possible save problem is gone.
HELP SHAPE THE NEXT UPDATE
Missing an answer—or found something outdated?
Send the exact game problem, platform, and version. Corrections are reviewed before expansion requests.