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Fell & Sell Patch Notes 1.4.3 — Quest Board, Prices, and Saves

A symptom-to-action map through version 1.4.3, with the current pricing cues, Quest Board fix, save compatibility, and recovery tools in one place.

Evidence status Verified answer
Last checkedSeptember 9, 2026
PlatformPC
Sources8 linked
WHAT CHANGED

A symptom-to-action map through version 1.4.3, with the current pricing cues, Quest Board fix, save compatibility, and recovery tools in one place.

Fell & Sell version 1.4.3 is the current patch checked here. Update first if the Quest Board hangs, customers ignore an available counter, furniture prices keep multiplying, the handheld cursor misbehaves, or an old 1.4.0 demo save will not load. Version 1.4.2 also changes the shop-pricing decision: red text now warns that an item is overpriced, and older saves may receive a one-time automatic adjustment for prices that are too high.

What to do first on 1.4.3

SymptomCurrent response
Quest Board loads forever or failsUpdate to 1.4.3, restart, then open the board once from a normal village state
Customers queue badly at peak times1.4.3 reworks queueing; reproduce after the update before rebuilding the shop
Customer walks upstairs instead of using the ground-floor counter1.4.3 fixes active-counter navigation
Furniture price increases every time it is picked up and placed1.4.3 fixes price stacking; recheck every affected listing after updating
Handheld cursor is slow or unresponsive1.4.3 fixes handheld cursor behavior
Old 1.4.0 demo progress will not loadPreserve the save and update to 1.4.3 before changing files
Audio stutters1.4.3 contains a named audio-stuttering fix
Price appears in redThe item is being flagged as overpriced; lower it until the warning clears

If a red price appears after 1.4.2, do not copy a universal price from an older guide. The current UI is the game's direct warning that the listing is too high. Version 1.4.2 also reduced checkout to a single interaction and fixed a controller/keyboard conflict, so retest input problems before changing bindings or devices.

Symptom-to-fix map

SymptomConfirmed update
Demo furniture missingVersion 1.0.1 delivery fix
Health, Stamina, or Mana bar jitter above 250Version 1.0.1 UI fix
Dungeon passage blocks the levelVersion 1.0.2 generation fix
Character freezes after loading a floorVersion 1.0.2 load fix
Weapon disappears when swapping while overloadedVersion 1.0.2 drops the item safely on the ground
Whole stack equips instead of one itemVersion 1.0.2 stack fix
Quest Board appears empty or rewards vanish after loadingAugust 28 update
Furniture or items disappear after returning or building a shopAugust 28 update
Autosave stutter, some save crashes, or Unnamed save fileAugust 28 save improvements
Controller unavailableFull support added August 28
House furniture and items cleared after a dungeon or forest tripVersion 1.1.1 targeted fix; report any recurrence
Character trapped or clipped out of boundsVersion 1.1.1 Unstuck returns the player to the dungeon entrance
Need to abandon a broken dungeon stateVersion 1.1.1 adds a temporary Return to Village option
Empty, corrupted, legacy, or MainMenu-scene saveVersion 1.1.2 recovery, repair, conversion, and compatibility systems
Shrine progress does not persistVersion 1.1.2 save/load fix
Special dungeon room reloads incorrectly after leavingVersion 1.1.3 special-room save fix
Older missing furniture after updating from 1.1.0 or earlierVersion 1.1.3 moves recovered items to the Construction Chest
Price is too high but the UI gives no clear warningVersion 1.4.2 adds red overpricing text and a one-time adjustment for overpriced older saves
Checkout requires repeated interactionsVersion 1.4.2 changes checkout to one interaction
Controller and keyboard inputs conflictVersion 1.4.2 input fix
Quest Board fails or hangs while loadingVersion 1.4.3 loading fix
Customer queues or counter pathing breakVersion 1.4.3 queue and active-counter navigation fixes
Furniture prices multiply after moving furnitureVersion 1.4.3 price-stacking fix
Handheld cursor misbehavesVersion 1.4.3 cursor fix
Older 1.4.0 demo save will not loadVersion 1.4.3 legacy-save compatibility fix

Version 1.0.2 also makes opened doors remain open, lowers the functional FOV floor to 40, repairs volume-slider connections, and fills missing localized text. The later update adds auto-pickup, key rebinding, QuickSlot icons, an SSAO toggle, immediately applying shadows, and disabled motion blur.

Version 1.1.1 also addresses forest loading, perk persistence between dungeon floors, item duplication, missing Iron Oni Mask and Iron Light Armor drops, the Staff of the Dead projectile, the shop-counter sold indicator, and a recipe failure. Its Quest Board and house-wipe language is cautious: the developer could not reproduce the housing wipe and asked players to report it if it happens again.

Version 1.1.2 converts saves incorrectly stored under the MainMenu scene, retrieves the last valid data for empty saves, attempts to replace broken elements in corrupted saves, updates demo and older saves to the new logic, and fixes Shrine progress persistence. Version 1.1.3 then corrects special-room state after leaving a dungeon. Its housing safety net primarily targets upgrades from version 1.1.0 or earlier and places recovered furniture in the Construction Chest.

Safe response to a current failure

Confirm Steam has downloaded version 1.4.3, close and restart the game, then reproduce the symptom once before changing files or rebuilding the shop. A release-day report can describe a problem that the current build already addresses. Check the Construction Chest for recovered furniture and use Unstuck for a trapped character before abandoning a save.

The patch notes use phrases such as “should no longer,” “hopefully,” and “try to repair” for some save and housing problems. Preserve the affected save before taking further action. After updating, check the Construction Chest for older missing furniture, use Unstuck if the character is trapped, and report a repeatable current-build failure through the developer's Steam discussion channel.

Sources & evidenceOpen the references used for this page

QUICK ANSWERS

Questions players ask next

Is the blocked dungeon bug fixed in Fell & Sell?

Version 1.0.2 fixed passages that could generate closed, and 1.1.3 fixed how special rooms save and reload. Version 1.1.1 still calls Return to Village a temporary response to occasional generator problems, so those fixes do not prove every dungeon issue is gone.

What should I do if the Fell & Sell Quest Board hangs while loading?

Update to version 1.4.3 and restart the game. That patch names and fixes a Quest Board loading failure; report the exact current-build sequence if it still hangs.

Why is my item price red in Fell & Sell?

Version 1.4.2 added a red overpricing cue. Lower the listed price until the warning clears instead of relying on an old fixed-price table.

Can Fell & Sell load an old 1.4.0 demo save?

Version 1.4.3 fixes loading bugs for progress carried from the older 1.4.0 demo. Preserve the save and update before attempting manual file changes.

Is controller support live now?

Yes. The August 28 major-fixes update adds full controller support and complete key rebinding.

Are save crashes fixed?

Several named save failures now have fixes or recovery paths through version 1.1.3, but the developer does not claim that every possible save problem is gone.

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